Witchcraft Skillset
Below you can see the skillset for the Witchcraft class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc.
Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager.
Combat Skills

Earthen Grip - 0.9 second cast - 15 second cooldown
Calls forth a hand from the ground to hold an enemy, inflicting snare for 16 seconds. Deals magic damage on expiration. Snare ends if the enemy receives damage. Duration reduced by 50% in PvP. COMBO: Inflicts magic damage on snared targets. Returns 41% of magic damage dealt to Enervated targets as health.

Enervate - Instant cast - 18 second cooldown
Deals magic damage and burns mana over 5 seconds. Decreases healing received by 50% and increases the duration of stun and trip by 30%. COMBO: Inflicts 55% additional damage on feared targets. Inflicts damage over time on stunned targets.

Enervate - 1.3 second cast - 45 second cooldown
Traps an enemy in a bubble and slow lifts them into the air. Bubble duration is reduced by 50% in PvP. Enemies in the bubble can't attack, but will be freed upon taking damage. COMBO: Inflicts magic damage to electric shock targets. Burning targets are lifted higher.

Insidious Whispers - 1.3 second cast - 45 second cooldown
Inflicts fear on an enemy and causes it to flee from the caster. Effect ends when the target takes damage. COMBO: Increases the duration of fear by 1.5 seconds on burning targets.

Purge - Instant cast - 30 second cooldown
Allies: Removes 1 negative effect and increases magic defense by 25% for 3 minutes. Enemies: Removes 1 buff.
COMBO: Shackled targets are also silenced for 4 seconds. Silenced targets are restrained for 4 seconds.

Play Dead - Instant cast - 3 minute cooldown
Allows the caster to play dead to escape danger. Caster can revive at any time. Restores 1% health and mana each second for the duration. Effect ends with movement.

Courageous Action - Instant cast - 9 second cooldown
Awakens the caster or an ally and grants immunity to sleep and fear for 1 minute.

Lassitude - Instant cast - 45 second cooldown
Saps a target's mettle, causing them to become fatigued and fall asleep for 15 seconds after 3 seconds. Enemies will wake upon taking damage. Sleep duration reduced by 50% in PvP. COMBO: Increases the duration of sleep by 10 seconds on chilled targets.

Banshee Wail - Instant cast - 1 minute cooldown
Causes fear in all nearby enemies, forcing them to flee and stunning them. This effect ends when the affected enemy takes damage.
COMBO: Increases the duration of fear by 2 seconds on burning targets.

Focal Concussion - Instant cast - 30 second cooldown
Deals magic damage and stuns the target for 1.5 seconds. Removes all other status effects and deals magic damage when the stun ends.

Dahuta's Breath - Instant cast - 27 second cooldown
Sends forth a wave that deals magic damage and pushes enemies back. COMBO: Inflicts 46% additional damage on electric shock targets.
Passive Skills

Folding Time
Reduces cast time for all skills by 6%.

Magic Detection
Increases magic defense by 15% and decreases the range for magic damage.

Mitigation
Reduces all damage taken by 30% for 3 seconds after a melee or ranged critical hit.

Baleful Recharge
Converts 3% of all damage into mana.

Augment Witchcraft
Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail by 20%.