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Vitalism Skillset

 

Below you can see the skillset for the Vitalism class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc. 

 

Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager. 

Combat Skills

Antithesis - 1 second cast - 5 second cooldown

Allies/Yourself: Restores health. Enemies: Deals damage. When this skill ranks up , it increases in damage but also cast time.

COMBO: Antithesis cooldown is reduced by 0.6 seconds while under Inspired. Antithesis becomes instant cast while under Energy Shield. Healing effectiveness is increased by 16% while under Resurgence cast by a friendly player. Consumes Charm effects on the target to inflict 26% additional damage.

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Resurgence - Instant cast - No cooldown

Regenerates health over 10 seconds to you or an ally.

Revive - 7 second cast - No cooldown

Revives a friend, restoring 40% max health and mana or removes the XP deficit caused by death.

Skewer - 2.3 second cast - 24 second cooldown

Summons Skewers in a 5 meter target area. The spears deal magic damage and impale enemies for 2.3 seconds, preventing all actions. When this skill ranks up, it increases in damage but also cast time. COMBO: Inflicts an additional 45% damage on impaled targets.

Mend - 3 second cast - 21 second cooldown

Restores health to all allies within 20 meters. Gives 1-3 stacks of Inspired. COMBO: Mend cooldown is reduced by 2.1 seconds while under Inspired. Healing effectiveness is increased by 30% while under Resurgence that was cast by a friendly character.

Infuse - Instant cast - 9 second cooldown

Consumes the caster's mana to restore mana to an ally. COMBO: Infuse cooldown is reduced by 0.9 seconds while under Inspired.

Aranzeb's Boon - 2 second cast - No cooldown

Increases spirit and intelligence for 30 minutes. Works on the caster or an ally.

Renewal - 2 second cast - No cooldown

Calls forth energy from the land to bless the caster or an ally. Has a 15% chance of recovering health when hit for 30 seconds.

Fervent Healing - Instant cast - 9 second cooldown

Instantly restores health to the caster or an ally. Can be used again immediately, increasing the strength of the skill by 25%, but consuming significantly more mana. Can be used up to 5 times consecutively. COMBO: Cooldown is reduced by 1.2 seconds while under Inspired.

Twilight - Instant cast - 3 minute cooldown

Turns the caster and nearby allies invisible for up to 60 seconds. Cancelled by movement.

Passive Skills

Painful Recharge

Converts 7% of received damage to mana.

Quick Recovery

Resets the cooldowns of all healing skills after receiving critical damage. If Quick Recovery is triggered too often, it will be disabled for 20 seconds.

Spirit Growth

Increases spirit by 9%.

Invigorated Healing

Increases the amount of health restored by Antithesis, Resurgence, Mend, Renewal and combo recovery skills by 15%.

Defiance

Increases the magic defense of all allies within 15 meters by 500.

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