Sorcery Skillset
Below you can see the skillset for the Sorcery class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc.
Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager.
Combat Skills

Flamebolt - 1 second cast - No cooldown
Deals magic damage to an enemy. When this skill levels up, it increases in damage, but also cast time. COMBO: Inflicts 12% additional damage to chilled targets. Inflicts Conflagration on burning targets. Returns 20% of the damage dealt to Enervated targets as mana.

Freezing Arrow - 1.8 second cast - 6 second cooldown
Fires a freezing arrow at the enemy, dealing magic damage and reducing move speed for 3 seconds. COMBO: Inflicts 15% additional damage to burning targets. Inflicts Deep Freeze to chilled targets for 30 seconds. Duration is reduced by 50% in PvP. Inflicts 34% additional damage on sleeping targets. Removes the cast time of Freezing Arrow for the duration of Frigid Tracks.

Insulating Lens - 1.8 second cast - 45 second cooldown
Creates a protective ward around the caster. Increases physical defense and absorbs damage. Increases stealth detection by 200%.

Arc Lightning - 3 second cast - 24 second cooldown
Fires lightning bolts dealing magic damage and shocking the enemy. Deals additional damage over 8 seconds to shocked enemies, also shocks all other targets within 2 meters. When this skill levels up, it increases in damage, but also cast time. COMBO: Inflicts 45% additional damage to impaled targets. Inflicts 43% additional damage to electric shock targets.

Freezing Earth - Instant cast - 36 second cooldown
Deals magic damage to all enemies within 8 meters with a chance to snare. Snare duration reduced by 50% in PvP. COMBO: Inflicts 26% additional damage to burning targets. Inflicts Ice Shard on chilled targets.

Searing Rain - 1.8 second cast - 39 second cooldown
Rains down fire on all enemies within 10 meters for 7 seconds, dealing magic damage. COMBO: Inflicts 44% additional damage to chilled targets.

Frigid Tracks - 2.2 second cast - 1 minute cooldown
Freezes your footprints for 15 seconds. The ice freezes any enemies who step on it, but melts after 4 seconds.

Magic Circle - Instant cast - 21 second cooldown
Summons a magic circle around the caster for 20 seconds. Increases magic attack while within the circle.

Chain Lightning - Instant cast - 36 second cooldown
Fires lightning bolts dealing magic damage and shocking an enemy. May also affect other enemies within 5 meters. Can strike up to 5 times, dealing 50% less damage with each new enemy it hits. COMBO: Inflicts 30% additional damage to impaled targets.

Flame Barrier - Instant cast - 33 second cooldown
Calls forth a wall of fire that deals fire damage and slows for 5 seconds. COMBO: Inflicts 41% additional damage on chilled targets.

Meteor Strike - 4.4 second cast - 45 second cooldown
Calls down a meteor, dealing magic damage to all enemies within the target area. Also inflicts Trips on all enemies hit for 3 seconds.
COMBO: Inflicts 30% additional damage on chilled targets.
Passive Skills

Mana Pool Increase
Increases your max mana by 10%.

Mana Range Boost
Increases the range of your Sorcery skills by 5 meters.

Efficient Sorcery
Reduces the mana cost of Sorcery skills by 12%.

Magic Precision
Increases magic critical rate by 5%.

Aranzeb's Infusion
Increases the damage of your Sorcery skills by 15% and mana costs by 20%.