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Shadowplay Skillset

 

Below you can see the skillset for the Shadowplay class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc. 

 

Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager. 

Combat Skills

Rapid Strike - Instant cast - No cooldown

Slashes an enemy repeatedly, dealing physical damage each hit. Has a chance to generate additional Bloodthirst. Marks the target with each hit; 10 stacks inflict a debuff. Increases critical rate by 50%. COMBO: Inflicts an additional 23% damage against Tripped targets.

Overwhelm - Instant cast - 24 second cooldown

Leap towards an enemy dealing physical damage and stacks 1 Bloodthirst upon landing. Also stuns the enemy for 2.1 seconds. Can't be used while snared. COMBO: Marked targets are also snared. Marked targets take 77% additional damage. Increases the duration of Trip and Stun on Enervated targets by 30%.

Drop Back - Instant cast - 12 second cooldown

Leap backwards out of harm. Removes the cast time for Flamebolt, Earthen Grip, and Sunder Earth for 2.5 seconds. Can't be used while snared.

Wallop - Instant cast - 12 second cooldown

Launches four attacks in quick succession dealing physical damage. Accumulates Bloodthirst for each hit. COMBO: Inflicts an additional 11% damage against Shaken targets.

Endless Arrows - Instant cast - No cooldown

Fires arrows that deal physical damage to the target, with a chance to generate Bloodthirst. Decreases damage by 20% of the target is within 8 meters. COMBO: Deals 24% more damage against slowed targets.

Stealth - Instant cast - 45 second cooldown

Prevents enemies from seeing you. Any actions other than moving will cause stealth to end. Decreases move speed by 20%.

Toxic Shot - Instant cast - 9 second cooldown

Fires a toxic arrow dealing ranged damage and poison damage over 4 seconds. Damage is reduced by 20% if the target is within 8 meters.

Pin Down - Instant cast - 24 second cooldown

Pins an enemy to the ground, dealing physical damage. Direct hits stack up to 6 Bloodthirst. COMBO: Deals 35% more damage to Bleeding targets.

Shadowsmite - Instant cast - 30 second cooldown

Launch a surprise attack dealing damage equal to 90 times your Bloodthirst and shackling the target for 5 seconds. Backstabbing adds physical damage equal to 750% of your melee attack. COMBO: Stunned targets are tripped. Does 33% more damage to stunned targets. Additional damage does not increase Bloodthirst. Resets the cooldown of Stealth if you are in Stealth.

Freerunner - Instant cast - 1 minute 30 second cooldown

Increases your move speed by 35% and your agility by 160. Grants immunity to poison. Lasts for 30 seconds. 

Shadow Step - Instant cast - 30 second cooldown

Teleports the caster behind an ally or enemy, reducing aggro by 50% for 15 seconds. Also increases your move speed by 50% for 3 seconds and has a 50% chance to reset its cooldown.

Passive Skills

Evasive Counterstrike

Launches a counterattack and accumulates 5 Bloodthirst after a successful melee evasion.

Consecutive Evasion

Increases melee evasion by 16% for 7 seconds after a successful evasion against melee attacks. This effect does not stack.

Disregard

Permanently decreases aggro generation by 15%.

Piercing

Increases your critical chance by 4% for 8 seconds after a successful melee or ranged critical hit. Stacks up to 3 times.

Bloodthirst Intensified 

Increases accumulated Bloodthirst by 2.

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