Battlerage Skillset
Below you can see the skillset for the Battlerage class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc.
Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager.
Combat Skills

Triple Slash - Instant cast - No cooldown
Attack up to 3 times in a row dealing physical damage. First attack shakes the enemy for 2.5 seconds. Second attack deals additional damage if the enemy is tripped. Third attack deals 50% more damage and hits all targets in front of you. Has a 9% chance to reset the cooldown on Charge and Behind Enemy Lines. COMBO: First Attack - Snared targets are tripped. Second attack - Deals 48% more damage on Tripped targets.

Charge - Instant cast - 15 second cooldown
Launch at the target, dealing physical damage and snaring them for 3.5 seconds. Snare duration is reduced by 50% in PvP. Can't be used while snared. COMBO: Inflicts 26% additional damage to slowed targets.

Whirlwind Slash - Instant cast - 15 second cooldown
Deal physical damage to nearby enemies. COMBO: Slowed targets are tripped. Increases the duration of tripped on Enervated targets. Deals 12% more damage to shaken targets.

Sunder Earth - 1 second cast - 24 second cooldown
Smash the ground dealing damage to all enemies in your path, reducing your move speed by 60% for 3 seconds. Allies within range of the effect gain Earth Energy, reducing all damage taken by 30% for 7 seconds. Gives 1-3 stacks of Inspired. COMBO: Deals 47% more damage to tripped targets.

Lasso - 1 second cast - 24 second cooldown
Pulls a distant enemy to you, taunting them, forcing them to attack you for 4 seconds.

Terrifying Roar - Instant cast - 18 second cooldown
Increases the duration of stun, trip, fear, snare, shackle, silence, sleep, impale, and slow by 10%. Also weakens enemies within 5 meters for 7 seconds. Toughens the caster, reducing the duration of debuffs.

Bondbreaker - Instant cast - 12 second cooldown
Removes snares, slow, launched, lassitude, and telekinesis effects from the caster and grants immunity to these effects for 3 seconds.

Precision Strike - Instant cast - 27 second cooldown
Delivers a powerful attack that deals physical damage. Increases critical damage by 300%. Backstabbing increases melee critical rate by 40%. COMBO: Deals 37% more damage to bleeding targets.

Frenzy - Instant cast - 2 minute cooldown
Increases melee attack and magic attack each time you take damage and absorbs 21% of all incoming magic damage. Reduces physical defense by 10% each time you deal damage. Lasts 35 seconds, then stuns you for 4 seconds. COMBO: You are not stunned under the effect of Urgency.

Battle Focus - Instant cast - 1 minute cooldown
Releases tension, reducing the cooldown of Battlerage skills by 30% and increases your parry chance by 28% for 20 seconds. Doesn't trigger a global cooldown.

Tiger Strike - Instant cast - 18 second cooldown
Launch a rush past an enemy, dealing physical damage. If other enemies are nearby, this can continue up to 5 times. Can't be countered by evasion, block or parry. COMBO: Deals 13% more damage to shaken targets.
Passive Skills

Weapon Maneuvers
Increases melee attack damage by 8%.

Dual-Wield Proficiency
When dual-wielding, parry deflects ranged attacks as well.

Attack Speed Training
Increases attack speed of all skills by 4%.

Deflect and Retaliate
Permanently increases parry rate by 2%. Each successful parry resets the cooldown of all Battlerage skills. Can't be triggered more than once every 3 seconds.

Puncture
Melee critical attacks reduce the targets' physical defense by 3000 for 7 seconds.