top of page

Archery Skillset

 

Below you can see the skillset for the Archery class in ArcheAge. There is a list of active abilities and a list of passives that you can choose between. They are locked behind a level requirement so you are unable to pick the strongest one from the start. Each skillset has its own individual level that gains XP through the typical means of questing, farming, gathering etc. 

 

Every few levels you will be awarded a skill point that you can spend in your skill tree. You can reset your skillsets at any time by pressing the Reset Skills button at the bottom of the UI and you can also change your skillset completely by talking to a Skill Manager. 

Combat Skills

Charged Bolt - Instant Cast - 9 second cooldown

Inflicts ranged damage to the target and slows them for 3 seconds. This skill always hits. Damage is reduced by 20% if the target is within 8 meters. COMBO: Deals additional damage to stunned targets. Slowed targets are stunned.

Piercing Shot - Instant Cast - 12 second cooldown

Inflicts a deep wound dealing ranged damage with additional damage for each stack of Bloodthirst. Also silences and dismounts the enemy with any stacks of Bloodthirst. Deals ranged damage over 14 seconds. Damage is reduced by 20% if the target is within 8 meters. COMBO: Deals additional damage to stunned targets. Slowed targets are stunned.

Snare - Instant Cast - 24 second cooldown

Snares the feet of an enemy within 5 meters for 5 seconds, Duration is reduced by 50% in PvP. 

Double Recurve - Instant Cast - 1 minute cooldown

Increases your ranged damage for 30 minutes.

Deadeye - 0.5 sec cast - 9 second cooldown

Increases your ranged attack damage. Lasts 10 seconds. The effect is cancelled upon movement.

Stalker's Mark - Instant Cast - 24 second cooldown

Deals ranged damage and marks enemies for 15 seconds. Marked targets receive 12% more damage and 20% less healing. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. Damaged is reduced by 20% if the target is within 8 meters. COMBO: Inflicts an additional 38% damage to poisoned targets.

Float - Instant cast - 1 min 30 second cooldown

Lifts the caster into the air for 12 seconds. Increases the range of ranged skills by 7 meters and damage by 30%, but prevents defense and magic defense from reducing damage. Prevents movement; cancelled by using again. Can't be used while snared. Prevents the use of skills with a cast time.

Boneyard - Instant cast - 1 minute cooldown

Targets an enemy and deals magic damage to all enemies within 5 meters. Summons a prison of bone to hold them. Lasts 10 seconds, but can be destroyed by attacks.

Concussive Arrow - 1.5 second cast - 36 sec cooldown

Fires an arrow that explodes on contact, dealing magic damage and shackling all enemies within 6 meters of the target for 3.5 seconds. Always hits.

Missile Rain - 2 second cast - 45 sec cooldown

Showers a distant target area with arrows dealing ranged damage. When this skill ranks up it increases in damage but also cast time.

Intensity - Instant cast - 1 minute 30 sec cooldown

Increases ranged critical rate for 30 seconds. Grants additional Bloodthirst for every basic bow attack, Toxic Shot, Piercing Shot, Charged Bolt, Concussive Arrow, and Stalker's Mark that hit its target. Grants immunity to fear. Decreases move speed and attack speed and increases cast time.

Passive Skills

Wild Instincts

Increases move speed by 10% and basic bow attack damage by 15%.

Archery Expertise

Decreases the cooldown of Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, and Toxic Shot skills by 10%.

Ranged Attack Evasion

Increases ranged evasion by 14%. 

Marksman

Increases bow skill range by 5 meters and ranged accuracy by 2%. 

Sharpshooting

Increases ranged critical rate by 3% and deals 25% additional damage. Decreases the cooldown of Deadeye by 6 seconds.

bottom of page